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Professions in Odd realm enable your settlers to specialize their work and acquire skills to enhance their roles in a settlement.

There are several kinds of professions and some are unique to each race.

Note: Individual profession pages are not yet created for 0.10.X, links on this page are to version 0.9.X profession pages.

Adding/Changing Professions

In order to have a profession, children must reach the age of 16. Upon reaching this age, go to the settler screen (L, by default).

From here you can change the profession from the series of buttons on the left hand side of the window, in order these are:

*Go to settler

*Add to Selection/Deselect

*Remove Race Tracking on HUD

*Change Profession/Current Profession icon

Here is each class with the skills that will level with the settler.

General Professions:
BETAArcher

Archer

  • Ranged Fighting Skill
  • Carrying Skill
  • Survival
BETABlacksmith

Blacksmith

  • Metalworking Skill
  • Removing Skill
  • Carrying Skill
BETACarpenter

Carpenter

  • Woodworking Skill
  • Removing Skill
  • Carrying Skill
BETACook

Cook

  • Cooking Skill
  • Carrying Skill
BETAFarmer

Farmer

  • Harvesting Skill
  • Planting Skill
  • Carrying Skill
BETAFisherman

Fisherman

  • Fishing Skill
  • Carrying Skill
BETAForester

Forester

  • Logging Skill
  • Forestry Skill
  • Survival Skill
  • Carrying Skill
BETALaborer

Laborer

  • Carrying Skill
BETAMiner

Miner

  • Mining Skill
  • Carrying Skill
BETALeatherWorker

Leatherworker

  • Leatherworking Skill
BETATailor

Tailor

  • Clothworking Skill
BETASheperd

Shepherd

  • Taming Skill
  • Survival Skill
  • Carrying Skill
BETAWarriorIcon

Warrior

  • Melee Combat Skill
  • Surival Skill
  • Carrying Skill
BetaStoneMason

Stone Mason

  • Stoneworking Skill
  • Removing Skill
  • Carrying Skill
Ancient-only Professions:
BETAArcanist

Arcanist

  • none
BETAMage

Mage

  • Evocation Fighting Skill
BETASummoner

Summoner

  • Conjuring Skill
BETAThaumaturge

Thaumaturge

  • Voidworking Skill
  • Carrying Skill
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